Aug 23, 2006, 09:17 AM // 09:17
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#1741
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Arangja
So tonight I will selvage the legs and sell those to see how much I can increase my profit margin
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+130% :]
(it's an avrage of 14.5 chitin per leg, and you spend 4g on the salvage, so it's 141/60).
Quote:
Originally Posted by Arangja
Thx for the tip Foo
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Thanks!? I wanna see gold!!
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Aug 23, 2006, 09:47 AM // 09:47
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#1742
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Frost Gate Guardian
Join Date: May 2006
Location: Namibia, Africa
Guild: SCARS MEADOWS [SMS]
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Quote:
Originally Posted by foo
+130% :]
(it's an avrage of 14.5 chitin per leg, and you spend 4g on the salvage, so it's 141/60).
Thanks!? I wanna see gold!!
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Foo sorry maybe im stupid here lol. You say you get say 14 chitin from one leg, chitin is common crafting material so its sold in bulks of 10 for 10g am I getting this right, not ingame now to see the prices.
So say for 10 legs you get 140 chitin:
140/10=14*10=140 against selling them straight 10*60=600
So according to this you will actually loose on salvaging them ?????
Or am I missing something here
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Aug 23, 2006, 09:50 AM // 09:50
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#1743
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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10g each. I dont count by bulks. 1400 against 600.
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Aug 23, 2006, 09:53 AM // 09:53
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#1744
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Frost Gate Guardian
Join Date: May 2006
Location: Namibia, Africa
Guild: SCARS MEADOWS [SMS]
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Quote:
Originally Posted by foo
10g each. I dont count by bulks. 1400 against 600.
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K thx
Will have a look at this tonight, or when ever i get home
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Aug 23, 2006, 02:51 PM // 14:51
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#1745
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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I just checked and they will sell for 7g/ea at the trader, which is still 98/60 (14 [email protected] ea/1 leg @ 60g ea). Which is 60% increase in profit. Still not too bad for the ammount of legs you get.
*on a side note, does a sup salvage yield more materials than the regular, or would a regular be more cost effective?
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Aug 23, 2006, 03:02 PM // 15:02
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#1746
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Joe L.
I just checked and they will sell for 7g/ea at the trader, which is still 98/60 (14 [email protected] ea/1 leg @ 60g ea). Which is 60% increase in profit. Still not too bad for the ammount of legs you get.
*on a side note, does a sup salvage yield more materials than the regular, or would a regular be more cost effective?
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><
since I talked about it the price wend down from 10 to 7...
guess everyone selling tons of frags. anyway, it should go back in a day or two :]
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Aug 23, 2006, 08:27 PM // 20:27
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#1747
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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Yeah, if too many people start doing this we will all flat-line the market on chitin. Oh well.
Answered my own question as well. Using regular salvage kit yields just as many fragments as a expert.
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Aug 24, 2006, 07:16 AM // 07:16
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#1748
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Frost Gate Guardian
Join Date: May 2006
Location: Namibia, Africa
Guild: SCARS MEADOWS [SMS]
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Quote:
Originally Posted by foo
><
since I talked about it the price wend down from 10 to 7...
guess everyone selling tons of frags. anyway, it should go back in a day or two :]
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Yea it whent up again yesterday, was ranging between 8-9g a chittin for me but still good profit over selling them straight.
How is the shard drops for you guys?
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Aug 24, 2006, 07:34 AM // 07:34
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#1749
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Arangja
How is the shard drops for you guys?
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(51 * 0.0388) + (15 * 0.045) = 2.6538 a run.
[(spiders * % shard from a spider) + (driftwood * % shard from a driftwood) = shards].
this works out with the feeling of getting an avrage of 3 shards a run. once in a while one of those "shards" is actualy a ruby or a sapphire.
(and if we got to that, my max is 5 shards and a sapphire).
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Aug 24, 2006, 07:44 AM // 07:44
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#1750
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Frost Gate Guardian
Join Date: May 2006
Location: Namibia, Africa
Guild: SCARS MEADOWS [SMS]
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Quote:
Originally Posted by foo
(51 * 0.0388) + (15 * 0.045) = 2.6538 a run.
[(spiders * % shard from a spider) + (driftwood * % shard from a driftwood) = shards].
this works out with the feeling of getting an avrage of 3 shards a run. once in a while one of those "shards" is actualy a ruby or a sapphire.
(and if we got to that, my max is 5 shards and a sapphire).
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OK Cool
Yea I'm averaging around a 3 shards a run too but never got 5 shards in a run, my best run was 4 shards and a black dye. Never gotten a ruby or sapphire there yet
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Aug 24, 2006, 09:56 AM // 09:56
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#1751
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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Quote:
Originally Posted by woftam
I am using the mes build (foo's) without shields up.
energy is never an issue, so use a adrenaline mod.
here is the set-up that never fails me
(it's about the 4th one i have tried from all listed in this large thread)
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12 tactics is normally enough.
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Aug 24, 2006, 10:11 AM // 10:11
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#1752
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Poison Ivy
12 tactics is normally enough.
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But who wants to be normal!?
[without dolyak, cutting down strengh makes almost no differance, and more tactics => less time spent healing, and longer defenses]
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Aug 24, 2006, 12:02 PM // 12:02
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#1753
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Academy Page
Join Date: Jan 2006
Guild: Ordem dos Templarios
Profession: W/
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Do you have an Axe Variant for that build Foo?
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Aug 24, 2006, 12:22 PM // 12:22
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#1754
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Arkanius
Do you have an Axe Variant for that build Foo?
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here what I wrote a few pages ago:
Quote:
Originally Posted by foo
I've lately tested my build with:
Penetrating Chop, Penetrating Blow, Cyclone Axe, Cleave, Executioner's Strike, heal sig, phys res, sprint, (zealous axe of shelter).
and to my surprize it wasn't too bad. (still not as fast as with a sword, which I'm used to).
I would want to add back shields up, so I could take all the spider fire in the cave, and kill lots of dryders, and just then take the spiders, when I can bunch them up for great groups, but I'm afraid that I will not have the energy for those 3 energy based skills.
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Aug 24, 2006, 07:39 PM // 19:39
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#1755
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Lion's Arch Merchant
Join Date: Aug 2005
Location: USA
Profession: R/
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Quote:
Originally Posted by foo
this works out with the feeling of getting an avrage of 3 shards a run. once in a while one of those "shards" is actualy a ruby or a sapphire.
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This seems about right for me, and I just got my first ever sapphire yesterday :O. I have yet to get that elusive five shard run,but had a really good one with four, and a max 15^50 shadow blade. Kind of high req, but I don't mind cause I will use it, and I always have my stats pumped way up in my weapon.
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Aug 24, 2006, 09:42 PM // 21:42
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#1756
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Joe L.
This seems about right for me, and I just got my first ever sapphire yesterday :O. I have yet to get that elusive five shard run,but had a really good one with four, and a max 15^50 shadow blade. Kind of high req, but I don't mind cause I will use it, and I always have my stats pumped way up in my weapon.
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I've got a few 5-shards runs, and about 4-5 gems in there, but to be fair, I've made more then 1.5milxp from solo cave, which is translated to more then 100 full runs.
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Aug 24, 2006, 10:04 PM // 22:04
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#1757
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Does having 3 sword attacks and Dragon Slash deal more damage than having 2 and Dragon Slash? (adrenal build up and that)
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Aug 24, 2006, 10:11 PM // 22:11
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#1758
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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Quote:
Originally Posted by Skuld
Does having 3 sword attacks and Dragon Slash deal more damage than having 2 and Dragon Slash? (adrenal build up and that)
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Yes.
with 2+DS you are not close enough to have half your attacks be skill attacks. having 3+DS gets you much closer. it is not really an issue now that I use only 3 skills for defense, but what were you thinking of?
[FGJ? I just dont like those kind of skills. I like to have my buffs constant, or atleast almost-constant. (ie dolyak).
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Aug 27, 2006, 12:03 AM // 00:03
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#1759
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Wilds Pathfinder
Join Date: Feb 2006
Guild: Scars Meadows [SMS]
Profession: N/
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I've lately started using, while I'm in the cave, a superior strengh rune too, which gets me to 305hp. (which is almost exactly twice my healing sig - 152).
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Aug 27, 2006, 02:18 PM // 14:18
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#1760
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Academy Page
Join Date: Dec 2005
Location: Mississagua, Ontario, Canada
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After starting to do spider runs again now that i've joined europe (i've given up on America), i've noticed that if the spiders are placed properly and a bit of luck, the shadow beasts do not come out while in the midst of taking care of the last group. Heres some of the places i've seen them come out (without aggoring the other shadow patrol of course)
First time I did, i was teaching someone how to solo spiders, and heres what
happened:
The run after i did solo and the result:
For those wondering "how the hell can you kill two shadow beasts while there spamming SS on you?" Well when they first cast SS, wait till it wears off then unload some attacks on the two of them. They will then start spamming dark pact, taking 10% of there health off everytime. But they wont spam it again if you dont start attacking them again. Once there down to about 20% health, they wont use dark pact anymore so just build up some adrenaline, heal and spike them both for there deaths (supposing you have SS on you).
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